The three Principles of Animation that I am going to research are:
- Arcs
- Straight ahead or pose to pose
- Cycles
ARCS
spider diagram of my initial research
An example out of 'The animators survival kit' by Richard Williams
The illusion of life - Disney Animation
by Frank Thomas and Ollie Johnston
From my research so far, I can conclude that arcs are important in order to retain a level of reality when dealing with natural motion. If animators didn't use arcs as a guide in their work, characters would become distorted and incorrect. This wouldn't apply to mechanical or robotic characters.
STRAIGHT AHEAD OR POSE TO POSE
Why the to methods work well together:
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