Tuesday, 23 November 2010

follow through and over lapping action

Hi guys I'm Helena but to keep the theme you can call me Tootles.

Ive been trying to come up with a definition of follow through and over lapping and from what I've read on blackboard and looked at on YouTube (will show examples) iv discovered follow through is about the consequences of actions making the movement more believable. for example when a character kicks a ball he builds him self up in anticipation and then lets the movement go until it makes contact with the ball which subsequently forces the ball to move, during this time the characters body should also continue to move overlapping with the movement of the ball showing the consequences of the force the character used.
if the follow through was taken away then the characters movement would become stiff and unbelievable. The over lapping keeps the flow of the animation going, if the movement had to happen bit at a time the animation wouldn't be very hard to follow.        


http://www.youtube.com/watch?v=fqzu9J6akDE

this link is just an example of a simple CG character kicking a ball as a visual example personally im not sure if this is the best example of the principal because it isnt exagerated enough.

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